![]() There are a few bonus areas to play in if you collect roughly 50 rings and enter the star portal that appears at a checkpoint. You'll also be doing this in double the number of stages than before, a reasonable feat considering that this combines two games in one. All three of them can obtain different shields that prevent them from drowning in water, unleash fireballs, or magnetically attract rings. Tails can fly and pick up Sonic Knuckles can glide, climb up walls, and punch anything brittle in his way. Sonic can now perform a kick at the top of his spin dash that deflects some projectiles back at his enemies. This is also where the idea of getting all of the emeralds turns you into Super Sonic, making you essentially invincible once you get enough rings in a stage to transform.įinally, there's Sonic the Hedgehog 3 & Knuckles, which not only marks the introduction of Knuckles but also of new abilities and items. The stage is a halfpipe that you automatically run through, obtaining ring goals before hitting checkpoints to get the Chaos Emeralds. Entering the special stage here requires you to nab 50 rings and enter the star portal that appears when you hit a checkpoint. This game plays much like the first one, with multiple pathways and secrets to get you to the end, but there's an emphasis on spectacle when you hit top speeds. This makes Tails a perfect playable character for those who may not be too adept at the Sonic style of platforming. It's also where you discover that the second player can die but never lose lives and will always fly back in shortly after getting hit by an enemy. Sonic the Hedgehog 2 is where players are introduced to both Tails and the concept of co-op play. You'll enjoy this if you're a fan of exploration in platformers and are fine with fewer opportunities to run fast. ![]() The viewpoint is reminiscent of Super Mario Kart, and while the idea is novel, it doesn't stand out compared to other Sonic titles. Entering the special stages is the same as the first game, but now you're in an arena seeking out UFOs before the timer expires. Like the first game, there's more than one ending, but now it's dependent on getting the Chaos Emeralds and destroying all of the robotic elements in the past to create a non-mechanized future. You can now to pass through games to hit past or future versions of each stage, essentially giving you four different versions to play through, depending on your actions. While the first game emphasized speed, this one is more focused on exploration. Sonic CD is probably the one that not too many people got to play until its re-release in the Xbox 360/PS3 era, but it remains a solid platformer. To this day, the gameplay loop is solid, and it remains just as challenging as it did all those years ago. Get at least 50 rings by the time you reach the end, and you can jump into the giant floating ring to reach the special stage, which tasks you with navigating an ever-rotating maze to reach one of seven Chaos Emeralds. For the most part, you're going as quickly as you can from the left part of the stage to the right, but there are multiple pathways to get there, so multiple runs through the same level can be different. The game popularized the character's penchant for moving fast but does so with some thoughtful level design. The four-game package starts off with Sonic the Hedgehog, a game that needs almost no introduction at this point. Sonic Origins is yet another compilation of some of the 16-bit Sonic games, and while it isn't the definitive compilation, it remains a solid one. That's been the case for Sonic the Hedgehog 1 and 2, as those have been released with more frequency. When Sega decided to become a third-party publisher, the opportunity to play the classic Sonic adventures became easy. ![]() Since the end of the 16-bit era, the classic Sonic the Hedgehog games have shown up on just about every possible platform, from the Saturn to the Dreamcast to just about everything else.
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